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Oct 31, 2024
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2021-2022 Undergraduate Catalog [ARCHIVED CATALOG]
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CIS 410 - Game Programming I Credits: 3
This is an advanced course covering game play programming in Unity. The areas that will be covered are: game user interface, create models, terrain, scripting in Unity, Fundamentals of using Maya. Blender Unity Playmaker, UScript, Game Objects, coordinate systems, animation mechanics, art of programming mechanics and game mechanics and variables. Students will learn about the meshes, GUI elements, materials, camera lights, and particle systems.
Prerequisites: CS 161 (CIS II) or equivalent or consent of instructor.
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